
BMW Group + QUT Design Academy
In semester 2 of 2020 I was lucky enough to be one of four students selected to intern in the inaugural BMW Group + QUT Design Academy. During the internship we were tasked with creating, texturing, rendering three CAD models.
The assets I selected to create were from a favourite computer game of mine, Fallout 3.
All assets were first modelled using Blender, then textured using Adobe Substance 3D Painter, and finally staged, lit, and rendered in Blender.

The front profile of the finished CAD model of a coffee table. Created using Blender.

The side profile of the finished CAD model of a coffee table. Created using Blender.

A render of the finished coffee table. Staged, lit, and rendered using Blender.

The reference image for the first 3D asset created, the Fallout 3 lunchbox.

The CAD model of the Fallout 3 lunchbox. Created using Blender.

The final render of the Fallout 3 lunchbox. Staged, lit, and rendered in Blender.

The texture for the CAD model of the Fallout 3 lunchbox. Created using Adobe Substance 3D Painter.

The reference image for the second 3D asset created, the Fallout 3 workbench.

The CAD model of the Fallout 3 workbench. Created using Blender.

The final render of the Fallout 3 workbench. Staged, lit, and rendered in Blender.

The texture for the CAD model of the Fallout 3 workbench. Created using Adobe Substance 3D Painter.

The reference image for the third 3D asset created, the Fallout 3 laser pistol.

The CAD model of the Fallout 3 laser pistol. Created using Blender.

The texture for the CAD model of the Fallout 3 laser pistol. Created using Adobe Substance 3D Painter.

The final render of the Fallout 3 laser pistol. Staged, lit, and rendered in Blender.

All CAD models combined for the final render of the Fallout 3 assets. Staged, lit, and rendered in Blender.