BMW Group + QUT Design Academy

In semester 2 of 2020 I was lucky enough to be one of four students selected to intern in the inaugural BMW Group + QUT Design Academy. During the internship we were tasked with creating, texturing, rendering three CAD models.

The assets I selected to create were from a favourite computer game of mine, Fallout 3.

All assets were first modelled using Blender, then textured using Adobe Substance 3D Painter, and finally staged, lit, and rendered in Blender.

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Roller Wrap